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Loot eligibility

the 5% loot rule, explained

On today's bosses you must deal at least 5% of the boss's max HP (totaled across phases) to be loot-eligible. The in-game dot turns blue at 5% and green at 10%, but it tracks your share of damage dealt so far and can mislead mid-fight. We watch your Battle Analysis instead and pace the kill until you're safely over the line. That's the "5% damage support" on the menu.

We also run fully stacked drop gear with a swap at the kill, and we'll say it plainly: drop stacking helps equipment drops, not cubes or flames.

how it plays out per boss group

boss entry requirements & chase drops

bossentry levelforcethe chase dropour price
cra (chaos root abyss)180+noneBiS hat / top / bottom + fafnir weapon$8 full run
hellux (hell gollux)180+ (prequests)nonesuperior ring · pendant · earrings · belt$4/day
lomien (h.lotus + h.damien)190+noneberserked · black heart · magic eyepatch$25 bundle
guardian angel slime210+noneguardian angel ring$15
hard lucid220+360 arcanedreamy belt$15
hard will235+760 arcanecursed spellbook$15
chaos gloom245+730 arcaneendless terror$15
hard darknell255+850 arcanecommanding force earring$15
verus hilla250+820–900 arcanesource of suffering$15
black mage255+ (monthly)1,320 arcanegenesis badgefrom $50
seren260+150–200 sacreddaybreak pendant · mitra's rage$35
kalos265+200–440 sacredeternal armor · grindstone$35
kaling275+230–480 sacredeternal shoulder · grindstone of faith$35
limbo · adversary · baldrix270–290+up to ~700 sacredwhisper of the source · oath of deathask in ticket

Levels and force numbers are the community-standard entry points, listed so you can sanity-check what your character can join. Not sure where you land? Coaching is free.

what you keep

build a reset order